Courtesy of MrCyber of the nation Cyberland! Much thanks to him for all his work on this!
Trade sets:
1. Beer/Construction/Fast Food
Requires Aluminum, Cattle, Iron, Lumber, Marble, Spices Sugar, Water, Wheat. Leaves 2 slots open, ideally for fish (+8 population) and our old friend Uranium (for our beloved n00ks).
This is widely considered the best trade circle.
It provides:
Big infra purchase discount
Big infra upkeep discount
Big tax improvements
If you have 2 resources that fit in this circle, always go for this circle.
2. Asphalt/Automobiles/Beer/Construction/Steel
Requires Aluminum, Coal, Iron, Marble, Lumber, Oil, Rubber, Water, Wheat. Again leaving 2 slots open, ideally for fish (+8 population) and our old friend Uranium (for our beloved n00ks).
This is a very balanced trade set.
It provides:
Maximum infra purchase discount
Maximum infra upkeep discount
Moderate tax improvements
3. Asphalt/Automobiles/Beer/Construction/Microchips/Radiation Cleanup/Scholars/Steel
Requires Aluminum, Coal, Iron, Marble, Lumber, Oil, Rubber, Water, Wheat. Gold. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This is a great circle for a small nation to do tech deals with.
It provides:
Maximum infra purchase discount
Maximum infra upkeep discount
Discount on technology
Moderate tax improvements
4. Affluent Population/Fast Food/Fine Jewelry
Requires Cattle, Furs, Fish, Coal, Gems, Gold, Pigs, Silver, Spices Sugar and Wine. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This is the best circle for tax collections.
It provides:
Highest tax improvements
Very low infrastructure upkeep discount
Very low infrastructure purchase cost discounts
You really only want to use this circle to collect taxes with
5. Affluent Population/Construction/Fine Jewelry/Steel
Requires Furs, Fish, Coal, Gems, Gold, Aluminum, Iron, Lumber, Marble, Silver, Wine. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This is a fairly balanced circle.
It provides:
Big infrastructure purchase discount
Big infrastructure upkeep discount
High tax improvements
6. Asphalt/Automobiles/Construction/Fine Jewelry/Microchips/Radiation Cleanup/Scholars /Steel
Requires Aluminum, Coal, Gems, Gold, Iron, Lead, Lumber, Marble, Oil, Rubber Silver. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This is another good circle for nations that tech deal.
It provides:
Maximum infrastructure purchase discount
Maximum infrastructure upkeep discount
Discount on technology
Moderate tax improvements
7. Asphalt/Automobiles/Construction/Fast Food /Steel
Requires Aluminum, Cattle, Coal, Iron, Lumber, Marble, Oil, Pigs, Rubber, Spices, Sugar. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This set is great for someone that has 1 construction/asphalt resource and 1 Fast Food resource.
It provides:
Maximum infrastructure purchase discount
Maximum infrastructure upkeep discount
Moderate tax improvements
Trade sets:
1. Beer/Construction/Fast Food
Requires Aluminum, Cattle, Iron, Lumber, Marble, Spices Sugar, Water, Wheat. Leaves 2 slots open, ideally for fish (+8 population) and our old friend Uranium (for our beloved n00ks).
This is widely considered the best trade circle.
It provides:
Big infra purchase discount
Big infra upkeep discount
Big tax improvements
If you have 2 resources that fit in this circle, always go for this circle.
2. Asphalt/Automobiles/Beer/Construction/Steel
Requires Aluminum, Coal, Iron, Marble, Lumber, Oil, Rubber, Water, Wheat. Again leaving 2 slots open, ideally for fish (+8 population) and our old friend Uranium (for our beloved n00ks).
This is a very balanced trade set.
It provides:
Maximum infra purchase discount
Maximum infra upkeep discount
Moderate tax improvements
3. Asphalt/Automobiles/Beer/Construction/Microchips/Radiation Cleanup/Scholars/Steel
Requires Aluminum, Coal, Iron, Marble, Lumber, Oil, Rubber, Water, Wheat. Gold. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This is a great circle for a small nation to do tech deals with.
It provides:
Maximum infra purchase discount
Maximum infra upkeep discount
Discount on technology
Moderate tax improvements
4. Affluent Population/Fast Food/Fine Jewelry
Requires Cattle, Furs, Fish, Coal, Gems, Gold, Pigs, Silver, Spices Sugar and Wine. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This is the best circle for tax collections.
It provides:
Highest tax improvements
Very low infrastructure upkeep discount
Very low infrastructure purchase cost discounts
You really only want to use this circle to collect taxes with
5. Affluent Population/Construction/Fine Jewelry/Steel
Requires Furs, Fish, Coal, Gems, Gold, Aluminum, Iron, Lumber, Marble, Silver, Wine. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This is a fairly balanced circle.
It provides:
Big infrastructure purchase discount
Big infrastructure upkeep discount
High tax improvements
6. Asphalt/Automobiles/Construction/Fine Jewelry/Microchips/Radiation Cleanup/Scholars /Steel
Requires Aluminum, Coal, Gems, Gold, Iron, Lead, Lumber, Marble, Oil, Rubber Silver. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This is another good circle for nations that tech deal.
It provides:
Maximum infrastructure purchase discount
Maximum infrastructure upkeep discount
Discount on technology
Moderate tax improvements
7. Asphalt/Automobiles/Construction/Fast Food /Steel
Requires Aluminum, Cattle, Coal, Iron, Lumber, Marble, Oil, Pigs, Rubber, Spices, Sugar. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).
This set is great for someone that has 1 construction/asphalt resource and 1 Fast Food resource.
It provides:
Maximum infrastructure purchase discount
Maximum infrastructure upkeep discount
Moderate tax improvements