Improvement Guide
a. Basic improvement order - # you should purchase
Harbour - 1
Foreign Ministry - 1
Bank - 5
Factory - 5
Stadium - 2
School - 3
University - 2
Stadium - 2
School - 2
Clinic - 2
Hospital - 1
***Police Headquarters - 5
Clinic - 3
**Church - 5
Intelligence Agency - 5
Labour Camp - 5
*Get a Stadium if the citizens are making less than $85 of gross income.
**Intel Agencies and Churches are pretty much the same, the order doesn't matter.
***You may buy Labour Camps before the Police HQ if you don't want to do improvement swapping. (props to Deathangel)
If your nation receives a lot of aid, Factories are a better choice for the 2nd to 6th improvements than Banks and Stadiums.
I know many won't agree with me about getting Banks before Factories, but the deal is: Banks are better than Factories, while Factories give a -8% infra cost reduction, Banks give a +7% total income, considering that smaller nations have to buy other things besides infra, besides that, you have to pay bills, unless your bills correspond to less than 15% of your gross income, banks are the way to go.
b. Improvement Swapping
Some of you may not have heard of this wonderful little strategy, when your infra bills reach roughly $500,000, you can replace 5 improvements with 5 Labour Camps, they will decrease your infra bills by about 45%, make sure that you have enough money for 5 days of bills and enough money to re-buy 5 of the improvements you destroyed . 5 days later, pay your bills, destroy your Labour Camps, buy the Improvements you replaced and collect 5 days worth of income. There you go, you saved about $800,000.
When you have all the worthwhile improvements, get rid of your Labour Camps to collect and buy them again to pay bills, once every 2 or more days, be careful, you can't stay more than 2 days without paying bills, otherwise you won't be able to buy Labour Camps, resulting in loss of money.
a. Basic improvement order - # you should purchase
Harbour - 1
Foreign Ministry - 1
Bank - 5
Factory - 5
Stadium - 2
School - 3
University - 2
Stadium - 2
School - 2
Clinic - 2
Hospital - 1
***Police Headquarters - 5
Clinic - 3
**Church - 5
Intelligence Agency - 5
Labour Camp - 5
*Get a Stadium if the citizens are making less than $85 of gross income.
**Intel Agencies and Churches are pretty much the same, the order doesn't matter.
***You may buy Labour Camps before the Police HQ if you don't want to do improvement swapping. (props to Deathangel)
If your nation receives a lot of aid, Factories are a better choice for the 2nd to 6th improvements than Banks and Stadiums.
I know many won't agree with me about getting Banks before Factories, but the deal is: Banks are better than Factories, while Factories give a -8% infra cost reduction, Banks give a +7% total income, considering that smaller nations have to buy other things besides infra, besides that, you have to pay bills, unless your bills correspond to less than 15% of your gross income, banks are the way to go.
b. Improvement Swapping
Some of you may not have heard of this wonderful little strategy, when your infra bills reach roughly $500,000, you can replace 5 improvements with 5 Labour Camps, they will decrease your infra bills by about 45%, make sure that you have enough money for 5 days of bills and enough money to re-buy 5 of the improvements you destroyed . 5 days later, pay your bills, destroy your Labour Camps, buy the Improvements you replaced and collect 5 days worth of income. There you go, you saved about $800,000.
When you have all the worthwhile improvements, get rid of your Labour Camps to collect and buy them again to pay bills, once every 2 or more days, be careful, you can't stay more than 2 days without paying bills, otherwise you won't be able to buy Labour Camps, resulting in loss of money.