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    List of trade sets (with required resources)

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    Augusta Antonia
    Peddler
    Peddler

    Number of posts : 15
    Location : IRC #RubberDucky (Coldfront)
    Ruler : Augusta Antonia
    Nation : Regno di Cielo
    Alliance : Rubber Ducky Division
    Resource 1 : Lead
    Resource 2 : Sugar
    Registration date : 2008-12-29

    List of trade sets (with required resources)

    Post by Augusta Antonia on Thu Jan 01, 2009 7:54 pm

    Courtesy of MrCyber of the nation Cyberland! Much thanks to him for all his work on this!


    Trade sets:

    1. Beer/Construction/Fast Food
    Requires Aluminum, Cattle, Iron, Lumber, Marble, Spices Sugar, Water, Wheat. Leaves 2 slots open, ideally for fish (+8 population) and our old friend Uranium (for our beloved n00ks).

    This is widely considered the best trade circle.
    It provides:
    Big infra purchase discount
    Big infra upkeep discount
    Big tax improvements
    If you have 2 resources that fit in this circle, always go for this circle.



    2. Asphalt/Automobiles/Beer/Construction/Steel
    Requires Aluminum, Coal, Iron, Marble, Lumber, Oil, Rubber, Water, Wheat. Again leaving 2 slots open, ideally for fish (+8 population) and our old friend Uranium (for our beloved n00ks).

    This is a very balanced trade set.
    It provides:
    Maximum infra purchase discount
    Maximum infra upkeep discount
    Moderate tax improvements



    3. Asphalt/Automobiles/Beer/Construction/Microchips/Radiation Cleanup/Scholars/Steel
    Requires Aluminum, Coal, Iron, Marble, Lumber, Oil, Rubber, Water, Wheat. Gold. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

    This is a great circle for a small nation to do tech deals with.
    It provides:
    Maximum infra purchase discount
    Maximum infra upkeep discount
    Discount on technology
    Moderate tax improvements



    4. Affluent Population/Fast Food/Fine Jewelry
    Requires Cattle, Furs, Fish, Coal, Gems, Gold, Pigs, Silver, Spices Sugar and Wine. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

    This is the best circle for tax collections.
    It provides:
    Highest tax improvements
    Very low infrastructure upkeep discount
    Very low infrastructure purchase cost discounts
    You really only want to use this circle to collect taxes with



    5. Affluent Population/Construction/Fine Jewelry/Steel
    Requires Furs, Fish, Coal, Gems, Gold, Aluminum, Iron, Lumber, Marble, Silver, Wine. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

    This is a fairly balanced circle.
    It provides:
    Big infrastructure purchase discount
    Big infrastructure upkeep discount
    High tax improvements



    6. Asphalt/Automobiles/Construction/Fine Jewelry/Microchips/Radiation Cleanup/Scholars /Steel
    Requires Aluminum, Coal, Gems, Gold, Iron, Lead, Lumber, Marble, Oil, Rubber Silver. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

    This is another good circle for nations that tech deal.
    It provides:
    Maximum infrastructure purchase discount
    Maximum infrastructure upkeep discount
    Discount on technology
    Moderate tax improvements



    7. Asphalt/Automobiles/Construction/Fast Food /Steel
    Requires Aluminum, Cattle, Coal, Iron, Lumber, Marble, Oil, Pigs, Rubber, Spices, Sugar. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

    This set is great for someone that has 1 construction/asphalt resource and 1 Fast Food resource.
    It provides:
    Maximum infrastructure purchase discount
    Maximum infrastructure upkeep discount
    Moderate tax improvements


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    If you're taught to love everyone, to love your enemies,
    then what value does that place on love?
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    Ralend
    Admin

    Number of posts : 160
    Age : 40
    Ruler : Ralend
    Nation : Chesapeake Republic
    Resource 1 : Fish
    Resource 2 : Pigs
    Registration date : 2008-11-11

    Re: List of trade sets (with required resources)

    Post by Ralend on Thu Jan 01, 2009 9:46 pm

    this is really cool. thanks
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    Augusta Antonia
    Peddler
    Peddler

    Number of posts : 15
    Location : IRC #RubberDucky (Coldfront)
    Ruler : Augusta Antonia
    Nation : Regno di Cielo
    Alliance : Rubber Ducky Division
    Resource 1 : Lead
    Resource 2 : Sugar
    Registration date : 2008-12-29

    Re: List of trade sets (with required resources)

    Post by Augusta Antonia on Thu Jan 01, 2009 10:24 pm

    Amything I can do to help Smile


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    If you're taught to love everyone, to love your enemies,
    then what value does that place on love?
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    Erixxxx
    Trader
    Trader

    Number of posts : 44
    Age : 30
    Location : Denmark
    Ruler : Erixxxx
    Nation : Procrastinatoria
    Alliance : Veritas Aequitas
    Resource 1 : Marble
    Resource 2 : Pigs
    Registration date : 2008-12-22

    Re: List of trade sets (with required resources)

    Post by Erixxxx on Fri Jan 02, 2009 6:42 am

    Very cool, indeed. Smile

    isato
    Lurker
    Lurker

    Number of posts : 2
    Alliance : Rubber Ducky Division
    Resource 1 : Cattle
    Resource 2 : Wine
    Registration date : 2009-01-02

    Re: List of trade sets (with required resources)

    Post by isato on Sat Jan 03, 2009 10:07 am

    ...if i have cattle and wine, then i'm just stuck with variants of Affluent Population/Fast Food/Fine Jewelry, ain't I
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    Ralend
    Admin

    Number of posts : 160
    Age : 40
    Ruler : Ralend
    Nation : Chesapeake Republic
    Resource 1 : Fish
    Resource 2 : Pigs
    Registration date : 2008-11-11

    Re: List of trade sets (with required resources)

    Post by Ralend on Fri Jan 09, 2009 2:30 pm

    Well, at least affluent population is nothing to laugh at. There are ALOT worse.
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    San Fiera
    Trader
    Trader

    Number of posts : 33
    Location : Confederate Kingdoms
    Ruler : RadonaTor
    Nation : San Fiera
    Alliance : R.O.C.K.
    Resource 1 : Furs
    Resource 2 : Pigs
    Registration date : 2008-12-21

    Re: List of trade sets (with required resources)

    Post by San Fiera on Sat Jan 10, 2009 4:20 am

    Aff Pop, Jewels and Fast Food with Wheat as the 12th resource is the best economic combo there is (if we forget the fact that there's no access to uranium, plus infra price is insanely high).

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    Re: List of trade sets (with required resources)

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